OFP-D Afganeveron v2.0 for Operation Flashpoint Resistance v1.96
www.ofpd.org

RELEASE DATE :
20060427

- CONTENT OF ARCHIVE :
- afganeveron.pbo
- afganO.pbo
- indukush.pbo
- readme.txt
- lisezmoi.txt

DESCRIPTION :
Afghanese inspired map

REQUIRED :
- None
- Work fine with the OFP-D AfganPack 2.0 available at http://www.ofpd.org

INSTALLATION :
- Copy files to [Operation Flashpoint directory]\res\addons\ or to a dedicated mod like [Operation Flashpoint directory]\afgan\addons

CONTENTS :
- afganeveron.pbo : topographic map
- afganO.pbo : objects, buildings, vegetation, sounds
- indukush.pbo : textures

Based on the original BIS Everon Island, this map aims at representing rural area of North-Eastern part of Afghanistan : no industries, no big administrative buildings, no electricity or telephone network.
Agriculture, handcraft and trade are the major economic activities. You'll find thus various type of dry fields and goats and sheep barns. You can add goats, sheep and other animals sounds like hawk in the trigger effects.

Each big city has its mosquee, bigger in bigger cities, smaller in other, or just a place of prayer and a small minaret in villages. You will find too madrasas (medersa), schools lead by imam and mufti, with a country map and a farci style Arabic alphabet board inside.
You can hear the morning Azan (call the faithful to prayer) by adding it in trigger effect / sound and voices.
Also you can hear and add recitations of Al Qran, voices in arab and in punjabi or voices of pakistanese mercenaries who were in high numbers among taliban troops.
You may enter in some houses where you'll find afghan style calligraphy on walls, cushions and carpets on the ground to have a rest or have a tea with your friends.

Some of these areas stand at high altitudes and you'll see snow in the mountains. The combination of arid hot climate and water provided by high altitude glaciers gives the special landscape of the region : desert, green field and white snow.
There's also a river network. You can cross most of them by foot and by vehicles like jeeps at some ford.

Each city has a real name of Eastern Afghanistan with an accurate farsi name signalization stand in front of some of them . However the cities frame, landscape and size are not accurate.
Afghanistan is a poor country but not "untouched" by technology. Thus its road network (dating for more than 2000 years) is effective and main roads are covered by asphalt (first asphalt covered roads where found in the first cities of Mesopotamia, not so far indeed...). When leaving main axes to deeper country side you'll have only dirt roads. I keep original BIS 'one in order to reduced (the work) and files size.

In the South-West of the map stand a little area "out of context" using the North Africa building set, made for the purpose of maps for nowadays counter-terrorist fights in Algeria or Algeria's war of independence clash between France and National Liberation Front in the 50's-60's. In the white Madrasa stand a map of Algeria during the French colony era (sorry for keeping the farsi style of arabic writing instead the of classic one).


FEATURE AND UPGRADE FROM PREVIOUS VERSION :
- New buildings and elements.
- Main bug of v1.0 is fixed : buildings are no more targets.
- Bugs of collision and invisible walls around building or windows are fixed.
- All buildings have been reworked to reduce the number of polys. New lods and better lighting (almost 60% gained in lag).
- Buildings have path that enable AI to enter into narrow streets (ok sometime it walk thought walls, but that's OFP) and it is possible and easy to give orders to AI soldiers to climb on a roof and take position. Each building have two or more building position.
- Most of the buildings are available in the editor (empty-afghan objets).
- Smoother topography to enable AI climbs hills' and mountains' tops.
- More vegetation and stones in flat areas (and these areas are less flat).
- All map is "worked" (even some places are less "worked" than other), there is no more vast plane area.
- Map is binarized.

Note that you can use afganO.pbo and indukush.pbo to create your own map.
Indukush.pbo is set to match the original BIS texture. AfganO.pbo has a lot of object, buildings, vegetation you may use in Middle Eastern or North Africa style map (in this case you don't need to have afganeveron.pbo, all 3 files are independent).


***********
**CREDITS**
***********

100% hand made by Remo ;)

Special thanks to all people who help us creating this map and especialy at Vinz and HD from www.ofpd.org for beta testing and support.
Also many thanks to Kitoharna, Wolf51, Karax and CriCri57 from www.ofp-fr.net forum.

This map is dedicated to Commandant Ahmed Shah Massoud.

Remo.

contact@ofpd.org
http://www.ofpd.org